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	<title>MNet Blog</title>
	<link rel="alternate" type="text/html" href="http://www.media-awareness.ca/blog/" />
	<modified>2012-01-23T07:04:21Z</modified>
	<tagline>MNet Blog</tagline>
	<id>tag:www.media-awareness.ca,2012:00</id>
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	<copyright>Copyright (c) 2012, MNet Blog</copyright>
	
 

	<entry>
		<title>An inch wide and a mile deep</title>
		<link rel="alternate" type="text/html" href="http://www.media-awareness.ca/blog/index.cfm?CommentID=183" />
		<modified>2012-01-23T07:04:21Z</modified>
		<issued>2012-01-05T02:10:00Z</issued>
 		<id>tag:www.media-awareness.ca,2012:183</id> 
		<created>2012-01-05T02:10:00Z</created>
		<summary type="text/plain"><![CDATA[Surely you've heard of Inspector Spacetime, the cult British TV series that's run (with]]></summary>
		<author>
			<name>MNet Blog</name>
			<url>http://www.media-awareness.ca/blog/</url>
			<email>webmaster@media-awareness.ca</email>
		</author>
			
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.media-awareness.ca/blog/">
		<![CDATA[<p><img hspace="5" alt="" align="left" width="125" height="177" src="/blog/Image/inspector_5860.png" />Surely you've heard of <em>Inspector Spacetime</em>, the cult British TV series that's run (with interruptions) since 1962. It has a tremendously active, engaged fanbase that's created blogs, videos and music devoted to it. Oh, and one more thing -- it never existed. It was made up as a thirty-second gag on the sitcom <em>Community</em>, as a parody-cum-homage of <em>Doctor Who</em>.</p>
<p>But that didn&amp;rsquo;t stop the fans; within days of the episode's airing, a genuine <em>Inspector Spacetime</em> fandom had emerged, devoted to celebrating and debating a show that never was. A <a href="http://inspectorspacetime.proboards.com/index.cgi?board=general">message board</a> was created to coordinate the creation of the show's fictional canon, with fans receiving tips from the actor who played the Inspector on <em>Community</em>. The show's producers took note of this response, naturally, and Inspector Spacetime has become one of the show's running gags.</p>
<p>This sort of response is nothing new, of course: it parallels the relationship between <em>Doctor Who</em> and its fans, particularly in the long period when that show was off the air. Nor is the amount of work involved in creating this material that unusual -- fan-fiction has been one of the mainstays of the Internet since the days of <em>Usenet</em>. What is perhaps unusual is that all of this started on <em>Community</em>, one of the lowest-rated shows on American network television and a likely target for cancellation at the end of this season (at the time of writing, it had been removed from the midseason lineup, with no return date announced.) The disconnect is obvious: if <em>Community</em> is so engaging that one of its throwaway gags inspires an entire fictional fandom, why aren't more people watching it? But perhaps the reverse question is more important. Given the commitment that fans have to the show, are ratings measuring the wrong thing? </p>
<p>Of course, Nielsen ratings have come a long way from the days when <em>Star Trek</em> was canceled. As well as raw numbers, they also measure demographic data, and so far as the networks are concerned all viewers are not created equal: <em>Community</em> is <a href="http://www.avclub.com/articles/ratings-roundup-five-reasons-community-could-see-s,65685/ ">one of the top-rated shows among young viewers with college degrees</a>, but only if you count those who watch it after its initial airing (which adds a full 40 per cent to its viewership, an unusually high number). That's a lot of qualifiers, though, and advertisers don't generally count time-shifting viewers on the not unreasonable grounds that they're likely to skip past the commercials. The fact that NBC has not announced if <em>Community</em> will return in the new year suggests that even with both demographics and time-shifting taken into account, the network is not happy with its numbers. </p>
<p>Advertisers may be right to be wary of shows, like <em>Community</em>, with small but devoted audiences: there's little evidence that those audiences are any more likely to buy the products advertised than those who watch shows with larger but more casual viewerships. Even the example of <em>Star Trek</em>, which famously went from a canceled television series to a never-ending succession of movies and spinoffs, should be taken with caution. The short-lived series <em>Firefly</em> has a fanbase that is equally dedicated -- in fact, you're more likely to see a &amp;quot;Browncoat&amp;quot; in costume these days than a Trekkie -- but <em>Serenity</em>, the feature-film follow-up, was a flop. </p>
<p>It would be a shame, though, if a show that inspires so much devotion were to become a victim of mass-market economics. It may be that to support shows like these, networks need to look beyond advertising as a source of revenue. One way to make money off a property with a small but loyal fanbase is through merchandising -- <em>Star Trek</em> lived on in tie-in toys and novels for many years before returning to the screen, and the <em>Wonder Woman</em> comic is essentially a loss-leader to justify the existence of Wonder Woman merchandise. It's only recently, though, that broadcasters have been able to sell niche content directly to viewers. HBO, for instance, has had tremendous success in using high-quality shows to lure subscribers; AMC uses the cachet of <em>Mad Men</em>, which has a similarly small but devoted viewership, to offset its more commercial (and cheaper) offerings of old movies; and Netflix is pioneering the idea of selling TV series directly to the viewer by reviving <em>Arrested Development</em>, a series whose appeal was very similar to <em>Community</em>'s. Ten years from now we may look back at <em>Community</em> as an early step in the evolution of how TV pays for itself -- or as one of the last victims of the advertising-driven model.<br /></p>...]]>
		</content>
	</entry>
 

	<entry>
		<title>Changing the World, Online and Off</title>
		<link rel="alternate" type="text/html" href="http://www.media-awareness.ca/blog/index.cfm?CommentID=182" />
		<modified>2012-01-23T07:04:21Z</modified>
		<issued>2011-11-04T02:58:00Z</issued>
 		<id>tag:www.media-awareness.ca,2012:182</id> 
		<created>2011-11-04T02:58:00Z</created>
		<summary type="text/plain"><![CDATA[The classic 1985 science fiction novel Ender's Game is one of several books of that period]]></summary>
		<author>
			<name>MNet Blog</name>
			<url>http://www.media-awareness.ca/blog/</url>
			<email>webmaster@media-awareness.ca</email>
		</author>
			
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.media-awareness.ca/blog/">
		<![CDATA[<p><img hspace="5" alt="" align="left" width="125" height="120" src="/blog/Image/group_photo1_009.jpg" />The classic 1985 science fiction novel <em>Ender&amp;rsquo;s Game</em> is one of several books of that period that foresaw both the advent of the Internet and its eventual importance in society. While certain aspects of its portrayal seem dated &amp;ndash; in particular, it more resembles the text-based bulletin board systems of the time than today&amp;rsquo;s graphic Web &amp;ndash; one element stands out as being particularly prescient: the use of the Internet to allow youth to participate fully in society. While today&amp;rsquo;s young people aren&amp;rsquo;t using the Internet to take over the world, as the characters in the novel do, they are increasingly using it to <em>change</em> the world, and more and more teachers are using the Internet to bring civic engagement into the classroom.</p>
<p><br /><strong>Learning about civic issues online</strong></p>
<p>One of the easiest ways teachers can use the Internet to help get students engaged is to let them learn about civic issues that are current and relevant to students. For example, Michele Cooper&amp;rsquo;s math class at Holy Cross Catholic Elementary School in LaSalle, Ontario, is using the Web to collect data about topics such as education, literacy, hunger and income equity, in order to raise their awareness about social justice issues. These students are learning how to evaluate and present information about political issues, but just as importantly they&amp;rsquo;re learning how to find facts and opinions that may not match their own.</p>
<p>A study on Youth and Participatory Politics by the MacArthur Foundation found that although many young people encountered a wide variety of opinions and perspectives on political and civic issues, a third said they had not been exposed to any political opinions at all. Two key factors that determined whether youth would encounter political opinions online were whether they were engaged in online communities &amp;ndash; related to politics or not &amp;ndash; and whether they had been taught digital literacy skills. Teaching young people how to find and evaluate a wide range of views is essential to producing engaged and well-informed adults.&amp;nbsp; </p>
<p><br /><strong>Connecting with experts and activists</strong></p>
<p>There&amp;rsquo;s also a more direct way in which teachers and youth can be exposed to different views and perspectives: by using the Internet to connect with experts and activists. Tina Bergman&amp;rsquo;s Grade 7/8 class at Breadner Elementary School in Trenton, Ontario, has drawn on a variety of experts to shed light on different issues relating to their course work, such as consulting with Dr. Gerald Conaty, the Director of Indigenous Studies at the Glenbow Museum in Calgary, to learn more about the federal government&amp;rsquo;s relationship with First Nations throughout Canada&amp;rsquo;s history and by taking a digital fieldtrip to the Royal Tyrrell Museum of Paleontology in Drumheller, Alberta, to learn more about environmental issues relating to water use.</p>
<p><br /><strong>Learning about citizenship through games </strong></p>
<p>Another way that teachers are using new media to make civic engagement relevant to their students is through games and virtual worlds. Video and computer games are a classic example of &amp;ldquo;starting where the learner is,&amp;rdquo; because most young people &amp;ndash; both boys and girls &amp;ndash; play some kind of computer game on a regular basis. As well, the interactive quality of games helps to make the content more relevant and immediate, and encourages civic participation by letting students feel as though they are making a difference. Some classrooms use games that are specifically designed to address civic and political issues, such as <em>iCivics</em>, a suite of games revolving around civic engagement issues that were co-designed by former U.S. Supreme Court Justice Sandra Day O&amp;rsquo;Connor. (Most of these relate to specifically American issues, but the sub-game <a href="http://www.icivics.org/games/activate ">Activate</a> deals more broadly with ways to promote change in social justice issues.) Another game that was created with political issues in mind is <a href="http://www.pathoftheelders.com">Path of the Elders</a>, which introduces players to the culture and history of the Mushkegowuk and Anishinaabe First Nations and simulates the negotiation of the James Bay Treaty. Another option is Alternate Reality Games, which use custom-made Web sites, blogs and videos to simulate possible events. Some of these, such as <a href="http://www.worldwithoutoil.org/">World Without Oil</a>, deal with political issues and are appropriate for classroom use (like <em>iCivics</em> and <em>Path of the Elders</em>, <em>World Without Oil</em> comes with a lesson plan package to help teachers bring it into the classroom.) </p>
<p>Teachers aren&amp;rsquo;t limited to games that were specifically designed to teach civic engagement, though. Many have used commercially-available games such as the <em>SimCity</em> and <em>Civilization</em> series, in either off-the-shelf or customized versions: Jen Dyenberg, a Canadian teacher currently living in Scotland, has used <em>SimCity 3000</em> to make the &amp;ldquo;nuts and bolts&amp;rdquo; of municipal government more engaging to students and to help them understand the different pressures that shape the development of a city. </p>
<p><br /><strong>Taking action online</strong></p>
<p>What&amp;rsquo;s truly unique about the Internet, though, is not that it is a channel for letting content <em>into</em> the classroom but that it allows students to have an impact <em>outside</em> the classroom. Teachers have two different opportunities to get their students involved on the Internet: by helping them to make a difference in an online community and to use the Internet to make a difference in their own communities. </p>
<p>Stephen Van Zoost, a teacher at Avon View High School in Annapolis, Nova Scotia, gave his students an opportunity to make a difference both online <em>and</em> in their community by expanding and improving the <em>Wikipedia</em> articles on two nearby towns, Stanley and Three Mile Plains. Brenna Gray, an instructor at Douglas College in New Westminster, British Columbia, did a similar project and found that students were more concerned about the quality and accuracy of their work when they knew it would be published online.</p>
<p>Because it has such low barriers to participation, <em>Wikipedia </em>can be a great introduction to the idea that young people can be active participants in online communities. The Internet can also be a vehicle to help spread awareness of what youth are doing offline: the Canadian Teachers&amp;rsquo; Federation&amp;rsquo;s <a href="http://www.imagine-action.ca">Imagineaction Web site</a>&amp;nbsp;showcases a wide variety of civic engagement projects across Canada, from community gardens to promoting social action through studying Canadian authors.</p>
<p>It may seem like a long way from expanding a <em>Wikipedia</em> article to the kind of civic engagement seen in the &amp;ldquo;Arab Spring&amp;rdquo; (where social networking tools such as <em>Facebook</em> and <em>Twitter</em> were used to help organize for mass social change) or projects such as <a href="http://www.ushahidi.com">Ushahidi</a>, which has been used for initiatives such as tracking violence following the elections in Kenya and organizing relief efforts in Haiti. In fact, though, young people in Canada are using the Internet to get involved in real social change, advocating on issues such as copyright and graduated driver&amp;rsquo;s licenses (both areas where <em>Facebook</em> campaigns were credited with successfully influencing public policy). Teachers, too, are beginning to use the Internet to make civics education more relevant and engaging for students and to draw stronger connections between their course content and real-world civic engagement. The Internet allows youth to participate as full citizens in online communities and to make their voices heard in offline ones: it&amp;rsquo;s time that we took advantage of that to bring authentic civic engagement into the classroom.</p>
<p>For more information on how digital media can be used to make youth more active citizens, read Media Awareness Network&amp;rsquo;s report <a href="http://www.media-awareness.ca/english/corporate/media_kit/reports-publications.cfm#civic">From Consumer to Citizen: Digital Media and Youth Civic Engagement</a>. </p>
<p>&amp;nbsp;&amp;nbsp;<br /></p>...]]>
		</content>
	</entry>
 

	<entry>
		<title>Privacy Pirates: An Interactive Unit on Online Privacy </title>
		<link rel="alternate" type="text/html" href="http://www.media-awareness.ca/blog/index.cfm?CommentID=181" />
		<modified>2012-01-23T07:04:21Z</modified>
		<issued>2011-10-13T01:21:00Z</issued>
 		<id>tag:www.media-awareness.ca,2012:181</id> 
		<created>2011-10-13T01:21:00Z</created>
		<summary type="text/plain"><![CDATA[In the last year or two many writers and researchers have been trying to correct the common]]></summary>
		<author>
			<name>MNet Blog</name>
			<url>http://www.media-awareness.ca/blog/</url>
			<email>webmaster@media-awareness.ca</email>
		</author>
			
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.media-awareness.ca/blog/">
		<![CDATA[<p><img hspace="5" alt="" align="left" width="125" height="252" src="/blog/Image/pirate.bmp" />In the last year or two many writers and researchers have been trying to correct the common perception that young people do not care about privacy. While the public may finally be getting the message that teenagers do value their privacy -- as they define it -- the idea that younger children have any personal information worth protecting is still a new one. Certainly, most people would probably be surprised to learn how early children are starting to surf the Net: the average age at which children began to use the Internet dropped from age 10 in 2002 to age four in 2009 (<a href="http://www.lse.ac.uk/collections/EUKidsOnline/EU%20Kids%20I/Conference%20Papers%20and%20abstracts/Emerging%20Issues/Findahl.pdf">Findahl, Olle, Preschoolers and the Internet, Presented at the EU-kids online conference, London, June 11, 2009</a>); and, thanks to the iPhone and iPad, that number has probably dropped even lower. </p>
<p>Given the early age at which children are now going online, there are many reasons to be concerned about their privacy and personal information. Many people -- parents in particular -- are unaware of how commercialized young children's online experiences are. Media Awareness Network&amp;rsquo;s 2005 study <em>Young Canadians in a Wired World</em> found that 95 per cent of the top 20 most popular websites among Canadian youth aged 8-17 had significant commercial content. <a href="http://www.ebizmba.com/articles/kids-websites">A survey of the top 15 most popular American kids' sites in September of 2011</a> shows that all but one have at least some commercial content, with the majority either being expressly commercial or linking to commercial sites. </p>
<p>The commercial nature of kids' sites is a significant privacy concern because many youth-oriented websites solicit personal information in a variety of ways: some require children to register before they can access premium content, while others ask kids to submit their personal information -- or their friends' -- in contests and surveys, usually with access to additional content as the reward. (As well as doing it themselves, many of these sites also host advertising material that <em>also</em> solicits personal information.) As well, many popular sites such as <em>Club Penguin</em> give kids the opportunity to socialize with each other, raising the question of what information can safely be given out and what should be withheld. </p>
<p>Young children now have much more opportunity to post photos and videos online, thanks to webcams having become a standard feature in laptop computers, and the availability of photo and video functions in many cell phones. All of these factors mean that for even very young children, privacy education must go beyond &amp;quot;don't talk to strangers&amp;quot;; kids today need to be taught how to safely and responsibly manage their and others' privacy in a wide range on contexts.</p>
<p>On October 20, MNet will release a new resource -- <em><a href="http://www.media-awareness.ca/english/games/privacy_pirates/index.cfm">Privacy Pirates: An Interactive Unit on Online Privacy (Ages 7-9)</a></em>&amp;mdash;that introduces children to the concept of online privacy and teaches them to distinguish between information that is appropriate to give out and information better kept private. In <em>Privacy Pirates</em>, children are asked to put together a map leading to pirate treasure. To do this they must answer questions about privacy and personal information from a serious of colourful pirates, each of whom has one piece of the map. The focus is on positive feedback, rewarding children for correct choices instead of punishing them for wrong ones; research has shown that young children respond inaccurately to negative feedback (see Anna C. K. van Duijvenvoorde, et al. &amp;ldquo;Evaluating the Negative or Valuing the Positive? Neural Mechanisms Supporting Feedback-Based Learning across Development&amp;rdquo;. <em>The Journal of Neuroscience</em>, 17 September 2008.) For that reason we also kept the consequences of getting a question wrong as small as possible, allowing students to retry each question immediately.</p>
<p>The game&amp;rsquo;s educational content is spread over two segments. In the first segment, set aboard the pirate ship, children meet the Mentor, who introduces them to the idea of privacy management, explains what personal information is and lays out some of the essential ideas of the game, such as the importance of consulting a trusted adult before making a major decision about privacy and the permanence of online materials. </p>
<p>In the second segment children arrive on &amp;ldquo;Internet Island&amp;rdquo; and meet nine different pirates, each of whom has a distinct identity and represents a different topic such as passwords, contests and surveys and privacy policies. Each pirate has a bank of randomly selected questions on that topic, which means that children can replay the game several times and still encounter new content. In a classroom setting, this also means that each student will have a different experience playing the game, leading to more valuable group discussions. </p>
<p>Throughout the game, players have access to the Mentor character who will give advice if needed by providing hints that suggest which strategy will lead to the right answer (without giving it away). This underlines the key skill of asking a trusted adult for help whenever a child is uncertain about the right choice as well as allowing the game&amp;rsquo;s educational content to be delivered on-demand and in a practical context. As the game goes on, the player&amp;rsquo;s progress is tracked through the assembling of the treasure map on screen; once the player has assembled all six pieces of the map they are rewarded with the &amp;ldquo;treasure&amp;rdquo; (a congratulatory screen and printable certificate). <br />&amp;nbsp;<br />MNet has been creating interactive Internet literacy tools since 1998, when it launched <em>Privacy Playground: the First Adventure of the Three Little Pigs</em>. With each project MNet has broadened its focus, adding resources that deal with topics such as online advertising to children, ethical Internet use, online hate and propaganda, and parenting in the Internet age. In addition to classroom and community-based resources, MNet also produces a professional development program &amp;ndash; the <em>Web Awareness Workshop</em> <em>Series</em> &amp;ndash; which educates teachers about issues related to children and teens' online activities.</p>
<p><a href="http://www.media-awareness.ca/english/games/privacy_pirates/index.cfm"><strong>Privacy Pirates: An Interactive Unit on Online Privacy (Ages 7-9)</strong></a><br /></p>...]]>
		</content>
	</entry>
 

	<entry>
		<title>A Revolution of Text: Building a Bridge With New Media</title>
		<link rel="alternate" type="text/html" href="http://www.media-awareness.ca/blog/index.cfm?CommentID=180" />
		<modified>2012-01-23T07:04:21Z</modified>
		<issued>2011-09-22T01:38:00Z</issued>
 		<id>tag:www.media-awareness.ca,2012:180</id> 
		<created>2011-09-22T01:38:00Z</created>
		<summary type="text/plain"><![CDATA[I was recently asked by Jane Tallim to write a guest blog and seriously wondered what suggestions I]]></summary>
		<author>
			<name>MNet Blog</name>
			<url>http://www.media-awareness.ca/blog/</url>
			<email>webmaster@media-awareness.ca</email>
		</author>
			
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.media-awareness.ca/blog/">
		<![CDATA[<p><img hspace="5" alt="" align="left" width="125" height="180" src="/blog/Image/remix.JPG" />I was recently asked by Jane Tallim to write a guest blog and seriously wondered what suggestions I could offer that would appeal to high school English and Media Studies teachers. We all know that teaching media is like trying to hit a moving target, and education lags behind revolutionary changes in new media forms. However, over the past decade of teaching both Media Studies and high school English, I have spent much time considering the intersection of new media forms with traditional English forms and have tried to build a bridge of understanding across time for my students regardless of the target. By focusing on the skills of deconstruction and construction, I believe the form of the text, or the new medium, becomes less relevant to comprehension.</p>
<p><br /><strong>Reading as Deconstruction, Writing as Construction:</strong></p>
<p><br />After thirteen years of teaching, I realized that the skills for critical analysis of media texts are quite similar to those required for analysis of traditional literary texts &amp;ndash; in fact, all texts are forms of media, including Shakespearean plays. Although the language of Media Studies differs from literary analysis, the approach is essentially the same; take apart or &amp;ldquo;deconstruct&amp;rdquo; each form in order to understand how it is constructed and how it utilizes various devices to communicate. Each part of a text form can be compared to another text form, so I showed my students how both modern and traditional forms of communication use many of the same devices. With inspiration from <a href="http://www.tltguide.ccsd.k12.co.us/instructional_tools/Strategies/Strategies.html">Robert Marzano&amp;rsquo;s</a> work on integrating technology into the classroom through instructional practice,&amp;nbsp;I helped my students, who already understand intuitively how to read and deconstruct a film and compare its symbolism with the symbolism of Shakespeare&amp;rsquo;s plays. I changed my language in both the English and the Media Studies classroom to suit both disciplines; when showing a film, I told them that they were not &amp;ldquo;watching&amp;rdquo;, but &amp;ldquo;reading or deconstructing&amp;rdquo;. For example, when considering the imagery of<em> Romeo and Juliet</em>, I showed them how Baz Luhrmann &amp;ldquo;writes or constructs&amp;rdquo; a scene in the film using fire as a concrete symbol to abstractly represent the idea of unbridled passion and hatred; students then compared an auditory symbol to a visual symbol.</p>
<p><br />Similarly, I spoke to my students about the intersection of reading and writing and deconstruction and construction &amp;ndash; and how one is the inverse of the other. They began to appreciate this connection, and the ways in which understanding the form of a text provided them with the ability to write in whatever form they chose. By understanding how documentary is constructed (or written) and communicates, they were able to construct (or write) their own documentaries, and they better appreciated the methods of persuasion both verbally and visually. By understanding how Shakespeare uses imagery and symbolism in a drama, they were able to construct <em>Twitter</em> posts using vivid imagery and symbolism; they deconstructed Shakespeare&amp;rsquo;s imagery, and then constructed their own. </p>
<p><br />Once they understood the form of each text, and the devices of each form through deconstruction, they were able to purposefully write or construct. Through analysis (or deconstruction) and practice (or construction), they were able to think critically about the strengths and weaknesses of each new form of communication.&amp;nbsp; <br /></p>
<p><strong>Practices in Building the Bridge:</strong></p>
<p><strong></strong><br />To build that bridge of understanding across time, I experimented with a new media form. I wanted to bridge the world of Shakespeare&amp;rsquo;s <em>Romeo and Juliet</em> with the world of <em>Twitter</em>, and I called this assignment &amp;ldquo;Such Tweet Sorrow&amp;rdquo;, a name which I borrowed from a <em>Twitter</em> project by an acting troupe in the UK. Initially, my students groaned and complained about the &amp;ldquo;meaninglessness&amp;rdquo; of <em>Twitter</em>, the pitiful celebrity worship, and the egotism of those who post trivia from their own lives. However, this perspective changed once they had a chance to construct or write with this new media form. </p>
<p align="left"><br />For this assignment, students formed groups of six, each assuming the role of a pivotal character in <em>Romeo and Juliet</em> while we read the play aloud in class. They created <em>Twitter</em> accounts in character, personalized them, followed one another, and at the end of each day, they wrote and posted Tweets. In 140 characters, they had to reveal events of the plot and mood, demonstrate knowledge of character, and use imagery to help communicate meaning. </p>
<p><img style="WIDTH: 319px; HEIGHT: 155px" hspace="5" alt="" vspace="5" align="middle" width="450" height="214" src="/blog/Image/jewelyeti.JPG" /><br />&amp;nbsp;<br />At the end of the play, they wrote reflections on the assignment; this metacognitive strategy proved to be very revealing. My students expressed difficulty in writing concisely with a limited number of characters, and described strategies for brainstorming to generate interesting and relevant ideas, strategies for drafting potential posts, and using an online dictionary or thesaurus to help them reduce the number of characters required, as well as strategies for editing each post. They learned from the posts of other classmates whom they &amp;ldquo;followed&amp;rdquo;, they were surprised by the amount of time and effort required to post something meaningful, and they realized that even <em>Twitter</em> posts can be poetic. At the end of the assignment, their views of <em>Twitter</em> were more moderated, recognizing strengths and weaknesses in this new media form and how it can be used by various groups and individuals. </p>
<p><br />Using a new media form my students learned how to be precise and concise. I realized in this one venture into the use of new media forms that my students employed all steps of the writing process authentically without prescriptive direction, and they demonstrated reading comprehension (deconstruction), creative writing (construction), critical thinking, and reflection (metacognition) on this new media form that occupies space in popular culture. <em>Twitter</em> provided the bridge to understanding a traditional form, but also engaged my students in the modern world allowing them to think critically about communication, and this new media form; their views on both Shakespeare and <em>Twitter</em> were broadened and deepened. Through deconstructing a Shakespearean play, and constructing in a new media form, students linked the past with the present while critically thinking about the revolution of text forms in their own world.</p>
<p>&amp;nbsp;</p>
<p><em>Melanie White is an English and Media Studies teacher at Longfields Davidson Heights High School in the Ottawa-Carleton District School Board. She has worked as an Educational Advisor for McGraw-Hill Ryerson Ltd on <u>Remix:A Revolution of Text</u>, a new textbook for Senior High School English classes. As part of the iLit series, this textbook of previously unpublished works focuses on the new forms of communication and recognizes that reading and writing has been undergoing a revolution. This text acknowledges the authentic modes of communication used by teens and youth culture recognizing social media and a variety of graphic texts. Questions focus on reading for meaning, critical thinking, metacognition, and student voice. Sample copies of this text can be purchased at the following link: <a href="http://www.iLit.ca">www.iLit.ca</a></em></p>
<p>&amp;nbsp;</p>...]]>
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	<entry>
		<title>Computers, metaphors of materiality, and everyday life</title>
		<link rel="alternate" type="text/html" href="http://www.media-awareness.ca/blog/index.cfm?CommentID=179" />
		<modified>2012-01-23T07:04:21Z</modified>
		<issued>2011-09-06T01:43:00Z</issued>
 		<id>tag:www.media-awareness.ca,2012:179</id> 
		<created>2011-09-06T01:43:00Z</created>
		<summary type="text/plain"><![CDATA[A recent case involving lawmakers who want to access data on the computer of a woman accused of]]></summary>
		<author>
			<name>MNet Blog</name>
			<url>http://www.media-awareness.ca/blog/</url>
			<email>webmaster@media-awareness.ca</email>
		</author>
			
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.media-awareness.ca/blog/">
		<![CDATA[<p>A recent case involving lawmakers who want to access data on the computer of a woman accused of engaging in a mortgage scam in Colorado has opened up a virtual Pandora's box of legal questions: American courts are currently struggling with whether or not suspects can be forced to show authorities how to access their encrypted information and the repercussions of their ruling could affect Canadian law as well.</p>  

<p>The most interesting thing about this case is that it brings to light the disconnect between how we've been taught to regard data on our computers and the reality of how digital information is stored and secured.  Early on, marketers of digital media had to find ways to bridge consumers' perceptions of the gap between our offline lives and the digital world that came into being with the advent of computers.  Technology marketers had to overcome huge conceptual hurdles in order to present computers to us as something useful, desirable, and easily mastered.  There is a reason why computer operating systems such as Windows, and Mac OS have been successful in bringing about widespread adoption of home computing: their language and interface were purposefully developed around metaphors for real world activities and objects, linking them to the practices of every day life.  This is why the background of a graphical operating system is called a <i>desktop</i>.  We work with <i>files</i> and <i>documents</i> that are kept in <i>folders</i>.  Data that we store online is kept in a <i>cloud</i> or <i>locker</i>.  Data we no longer wish to keep is sent to a <i>trash can</i> or <i>recycle bin</i>.  We refer to Internet usage as <i>traffic</i> occurring in cyber<i>space</i>.  These physical metaphors for what is essentially a bunch of 1s and 0s coded onto a hard disk have made us more willing to purchase and use computers by making an otherwise alien concept seem more familiar.  The Colorado case, however, has revealed an unintended side effect of these metaphors.  We have come to believe in these symbolic representations of how computers work and what they do to the point where we now face a crisis of understanding.</p>

<p>The conceptual divide around which this current problem is elaborated is based on the metaphors we use to understand digital technology and new media.  Common understanding of a computer hard drive imagines it as a physical container holding actual documents.  We view encryption as the lock that keeps the box closed.  It is this perception that has led prosecutors in Colorado to demand that a suspect be compelled by the court to decrypt her computer in order to permit investigators to "look inside" at her files.  Were this metaphor accurate, there would be no problem with demanding a computer be "unlocked" in this way.  Courts frequently force suspects to open locked boxes, vaults, or rooms: this isn't terribly new or controversial.  The case in Colorado, however, throws legal precedent into question because while computers have traditionally been conceived of as physical containers, they aren't: in reality when we encrypt files, we are transforming them into something else, not storing them.  What is actually being done on computers is a translation of the operator's language into binary code, with encryption further translating that code into ciphertext.  So instead of being locked away, your files are converted to a foreign language that only certain people can read.  When you enter your password to decrypt those files, they are translated for you and you are able to then read them.  It is this disconnect between perception and reality that is at the heart of the controversy in the Colorado case.</p>

<p>If computers are not storage space, but rather storage media, then they have more in common with the paper on which physical files are written than with the filing cabinets or lockboxes in which they are stored.  The content of a file is ultimately a language and encryption passwords are the Rosetta Stone to that language.  If such is the reality, then demanding a suspect decrypt her files is like forcing her to translate an unknown language, and this is where application of the law becomes problematic.  Consider the situation if the defendant had kept her records written by hand on a piece of paper in a language the authorities could not read. Could a court really force her to translate that information for the benefit of prosecutors?  Lawyers for the woman in Colorado argue that authorities cannot force a suspect to translate information for them because this challenges an individual's right to not incriminate oneself.  In Canada we also have similar laws that protect us against being compelled to speak out against ourselves, so a challenge of this kind could prove a watershed moment for digital law.  At stake is how the law understands the way digital media works as well as individuals' protections under Section 11 of the Charter of Rights and Freedoms which protects citizens from being compelled to be a witness in proceedings against themselves.  </p>

<p>Regardless of the outcome, this case demonstrates the need for citizens and lawmakers to question our epistemological positions regarding the intersections of technology and everyday life. </p>


<p>Questions for Consideration</p>

<p>Take a moment to think of the ways in which our interactions with digital technology are mediated through metaphors for the physical world.  Certainly these metaphors render the otherwise strange workings of digital technology more familiar, but do they come with a price?  </p>

<p>How do you feel about the legal entanglements around encryption and our conceptions of it?</p>  
...]]>
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	<entry>
		<title>Guest blog: How YouTube Watches Us</title>
		<link rel="alternate" type="text/html" href="http://www.media-awareness.ca/blog/index.cfm?CommentID=178" />
		<modified>2012-01-23T07:04:21Z</modified>
		<issued>2011-07-15T01:22:00Z</issued>
 		<id>tag:www.media-awareness.ca,2012:178</id> 
		<created>2011-07-15T01:22:00Z</created>
		<summary type="text/plain"><![CDATA[Review by Mike GangeWatching YouTube: Extraordinary Videos by Ordinary PeopleBy Michael]]></summary>
		<author>
			<name>MNet Blog</name>
			<url>http://www.media-awareness.ca/blog/</url>
			<email>webmaster@media-awareness.ca</email>
		</author>
			
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		<![CDATA[<div style="MARGIN-BOTTOM: 10pt"><font size="3"><span style="FONT-SIZE: 12pt"><img alt="" align="left" width="125" height="125" src="/blog/Image/watchingyoutube.jpg" />Review by Mike Gange</span></font></div>
<div style="MARGIN-BOTTOM: 10pt"><font size="3"><span style="FONT-SIZE: 12pt"><em>Watching YouTube: Extraordinary Videos by Ordinary People<br /></em>By Michael Strangelove<br />University of Toronto Press , 265 pages, $29.95</span></font></div>
<div style="MARGIN-BOTTOM: 10pt"><font size="3"><span style="FONT-SIZE: 12pt">The <em>YouTube</em> video &amp;ldquo;Ultimate Dog Tease&amp;rdquo; has jumped from 15 million to 37 million views since the beginning of May 2011. The &amp;ldquo;JK Wedding Entrance Dance&amp;rdquo; has hit 67 million views since it was launched on <em>YouTube</em>. These two videos have more followers than some TV shows. They&amp;rsquo;re fun, they&amp;rsquo;re silly and, like YouTube as a medium, they are worth celebrating.</span></font></div>
<div style="MARGIN-BOTTOM: 10pt"><font size="3"><span style="FONT-SIZE: 12pt">Michael Strangelove is a Communications professor at the University of Ottawa . In his book <em><span style="FONT-STYLE: italic">Watching YouTube</span></em>: <em>E<span style="FONT-STYLE: italic">xtraordinary Videos by Ordinary People</span></em> -- one of the Digital Futures series published by University of Toronto Press &amp;ndash; he makes the case that <em>YouTube</em> is worth watching, using in your classrooms and discussing at length. </span></font></div>
<div style="MARGIN-BOTTOM: 10pt"><font size="3"><span style="FONT-SIZE: 12pt">Commercial media, such as television and film, writes Strangelove, provides entertainment but does not allow for instant feedback, the way <em>YouTube</em> does. That feedback can be in the form of a parallel video, a written comment or a parody that mocks or extends the initial argument. Strangelove says <em>YouTube</em> is not just an archive, but is a social space that is helping us move toward the post-television era. <em>YouTube</em> is moving us away from one-way communications relationships, engaging the audience in ways television executives could never have dreamed possible. </span></font></div>
<div style="MARGIN-BOTTOM: 10pt"><font size="3"><span style="FONT-SIZE: 12pt">To start with, the <em>YouTube</em> numbers are impressive, as more than a billion videos from <em>YouTube</em> are downloaded daily. Then there is the speed of <em>YouTube</em>'srise to popularity. Launched in June 2005, it was sold to Google in 2006 for $1.65 billion, and makes $16.6 billion in revenues from online search advertising. But, writes Strangelove, it is hardly understood as a medium. Few realize, he says, that <em>YouTube</em> is re-distributing power, as it allows members of society to tell their own stories. Strangelove says this medium is transforming our screen culture in the manner of &amp;ldquo;who is saying what to whom.&amp;rdquo;&amp;nbsp; </span></font></div>
<div style="MARGIN-BOTTOM: 10pt"><font size="3"><span style="FONT-SIZE: 12pt">Sacred ceremonies were once a tradition preserved on home movies by baby boomers but thanks to today&amp;rsquo;s technological innovations, anyone with a cell phone can now make a video. As a result, things we once took for granted such as weddings, can now be viewed, critiqued, parodied, copied or re-interpreted. The &amp;ldquo;JK Wedding Entrance Dance&amp;rdquo; shows the bride and groom and their wedding attendants really enjoying their wedding in what has to be described as a break with tradition and re-interpretation of the walk down the aisle. </span></font></div>
<div style="MARGIN-BOTTOM: 10pt"><font size="3"><span style="FONT-SIZE: 12pt">According to Strangelove, among the most popular parodies on YouTube are those where the footage from the movie &amp;lsquo;Downfall&amp;rsquo; has been supplemented with superimposed sub-titles, some of which are laugh-out-loud funny. Another video that spawned a series of parodies is Chris Crocker&amp;rsquo;s tearful video rant, &amp;ldquo;Leave Britney Alone.&amp;rdquo; Not only is it amusing to watch the meltdown, and then find others in a similar vein, such as &amp;ldquo;Leave Spongebob Alone&amp;rdquo; but the 20,000 comments posted about the original show how passionate and candid this generation of &amp;ldquo;screen-agers&amp;rdquo; has become.</span></font></div>
<div style="MARGIN-BOTTOM: 10pt"><font size="3"><span style="FONT-SIZE: 12pt">That&amp;rsquo;s the fun side of <em>YouTube</em>. The serious benefits of <em>YouTube</em>, writes Strangelove, come from the way viewers are &amp;ldquo;interacting, participating, collaborating and co-producing&amp;rdquo; videos that speak to each other. Young women, seeking empowerment from dominant views of femininity, can talk to each other through their videos. Voters can encourage others to become further engaged in a democracy. <em>YouTube</em> can provide cross-cultural enlightenment that spans borders, generations and entrenched ideals.&amp;nbsp;&amp;nbsp; </span></font></div>
<div style="MARGIN-BOTTOM: 10pt"><font size="3"><span style="FONT-SIZE: 12pt">In other words, <em>YouTube</em> needs to be viewed as a revolutionary tool that can tell us about a revolution. And, <em><span style="FONT-STYLE: italic">Watching YouTube: Extraordinary Videos by Ordinary People </span></em>may inspire a revolution in the way we teach.</span></font></div>
<div style="MARGIN-BOTTOM: 10pt"><font size="3">&amp;nbsp;</font></div>
<div style="MARGIN-BOTTOM: 10pt"><strong><font size="3"><span style="FONT-SIZE: 12pt; FONT-WEIGHT: bold">Mike Gange</span></font></strong><strong><span style="FONT-WEIGHT: bold"> teaches Media Studies in Fredericton. This article first appeared on his blog <a href="http://meonmedia.wordpress.com/">Mr Media's Blog</a>.</span></strong></div>...]]>
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	<entry>
		<title>Where Everybody Knows Your Name</title>
		<link rel="alternate" type="text/html" href="http://www.media-awareness.ca/blog/index.cfm?CommentID=177" />
		<modified>2012-01-23T07:04:21Z</modified>
		<issued>2011-06-16T07:04:00Z</issued>
 		<id>tag:www.media-awareness.ca,2012:177</id> 
		<created>2011-06-16T07:04:00Z</created>
		<summary type="text/plain"><![CDATA[One of the most famous images of online life is the New Yorker cartoon captioned "On the]]></summary>
		<author>
			<name>MNet Blog</name>
			<url>http://www.media-awareness.ca/blog/</url>
			<email>webmaster@media-awareness.ca</email>
		</author>
			
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.media-awareness.ca/blog/">
		<![CDATA[<p><img style="WIDTH: 242px; HEIGHT: 182px" hspace="5" alt="" align="left" width="125" height="94" src="/blog/Image/masquerade_mask.jpg" />One of the most famous images of online life is the <em>New Yorker</em> cartoon captioned &amp;ldquo;On the Internet, nobody knows you&amp;rsquo;re a dog.&amp;rdquo; The cartoon, published in 1993, was hugely influential in fixing an image in the public imagination of the Internet as a place where anonymity reigned. It did not take long for that humorous view of anonymity to take on a darker cast, as parents began to fear that Internet predators would use this invisibility to lure their children in the guise of twelve-year-old girls. It&amp;rsquo;s instructive, though, to realize just how long ago this cartoon was published, and how much the Internet has changed since then. </p>
<p>The Internet described in the cartoon was considerably different from the one we know today: it was an online world composed entirely of text and accessed almost exclusively by government employees, academics and university students. 1993 marked the launch of <em>Mosaic</em>, the first graphic Web browser; it was also the year that America Online began to offer relatively cheap and easy Internet access, marking the beginning of the Internet as a mass phenomenon. Today&amp;rsquo;s Internet, and its place in our lives, is fundamentally different from what it was when that cartoon was published, and yet it remains one of the touchstones of our understanding of online life. In fact, though, the past decade has seen near-constant conflict over how we represent ourselves online &amp;ndash; and the age of online anonymity may in fact now be over.</p>
<p>It&amp;rsquo;s certainly true that anonymity was the rule in early online environments: discussion groups such as Usenet, early social networks like the WELL and local bulletin board systems all took a casual attitude towards identity that made it possible for users to present themselves as whoever they said they were. Another possible contributing factor is the large number of early Internet users who were involved in role-playing of various kinds and were accustomed to presenting an altered or tailored identity in public. This was a fundamental aspect of Internet culture in 1993, and the flood of casual Internet users who began to arrive in that year largely adopted it &amp;ndash; at least at first. This had a number of effects: for some it led to an increased confidence and an ability to participate in discussions from which they would otherwise be excluded, while it gave others license to bait and insult others &amp;ndash; an activity that came to be known as &amp;ldquo;trolling.&amp;rdquo; (Though those who engage in trolling are referred to as &amp;ldquo;trolls,&amp;rdquo; the term did not actually originate from an association with mythical monsters but from the act of trailing a fishing line behind a boat: the purpose of trolling is not specifically to wound but to see what kind of reaction the troll can provoke in others.) As more and more of people&amp;rsquo;s lives moved online, trolling increasingly gave way to a more focused, targeted and intentionally hurtful behaviour &amp;ndash; cyberbullying &amp;ndash; and soon the news was full of stories of children being victimized by anonymous bullies.</p>
<p>However, just as most of the people posing as twelve-year-old girls turned out to be undercover police officers, the relationship between anonymity and bullying is more complicated than it at first appeared. A 2008 study, &amp;ldquo;Extending the School Grounds? &amp;ndash; Bullying Experiences in Cyberspace,&amp;rdquo; showed that roughly two-thirds of bullying victims knew the identity of the perpetrators &amp;ndash; or at least were fairly certain that they did &amp;ndash; and was one of several studies to show that online and offline bullying often go hand-in-hand. It&amp;rsquo;s worth noting that the purpose of this study was to test existing assumptions about cyberbullying, including its association with anonymity. It may be that the belief in a connection between bullying and anonymity wasn&amp;rsquo;t necessarily wrong &amp;ndash; but that the nature of the Internet itself has changed</p>
<p>Consider <em>Facebook</em>, the site most emblematic of the differences between the Internet of the 90s and today&amp;rsquo;s online world. While it&amp;rsquo;s certainly possible to create a false Facebook profile, for most of its users that would entirely defeat the purpose of using it. This is particularly true of young people, who generally re-create their offline social webs on the site. Under these circumstances, false profiles might be used only if they are an &amp;ldquo;open secret,&amp;rdquo; and thus not genuinely anonymous. (One can imagine youth doing this in order to socialize with their friends but not their parents, for instance.) Moreover, it is impossible to be genuinely anonymous on <em>Facebook</em>: a profile must have <em>some</em> identity, even if it is a fictional one. During the years of predator panics <em>Facebook</em> founder Mark Zuckerberg spoke of his site&amp;rsquo;s open approach to identity as an improvement over the anonymity previously associated with the Internet, and while the jury may be out on that there&amp;rsquo;s no question that it has driven a seismic shift in our attitudes towards online identity. Even the comment threads of blogs, newspapers and magazines, one of the last redoubts of Usenet-style trolling, are moving away from allowing casual or anonymous identities and requiring those who leave comments to establish permanent logins or even audition for the right to make posts without direct oversight from moderators.</p>
<p>That&amp;rsquo;s not to say, that everyone online today is who they claim to be. What&amp;rsquo;s happened instead is that anonymity has, to a large extent, been replaced by <em>pseudonymity</em> &amp;ndash; the assumption of false and, in some cases, multiple identities. While many of the problems associated with anonymity (such as the loss of inhibition and personal responsibility thought to enable cyberbullying) may also occur when users take on pseudonymous identities, there are some important differences between the two. The most important is that anonymity is, by definition, a disposable identity, to be used once and then discarded at little or no cost; pseudonymous identities, on the other hand, demand investments to be effective. <em>Twitter</em>, for instance, is infested with celebrity impersonators, but it nevertheless depends on its users having a stable and consistent identity with which to win followers. To be real on <em>Twitter</em> is less important than to be entertaining, but you must be <em>consistently</em> entertaining &amp;ndash; a <em>Twitter</em> account is, essentially, a brand that must be developed and maintained just as much as a true personal identity. </p>
<p>One example of this is &amp;ldquo;sock puppetry,&amp;rdquo; the creation of false identities to lend apparent support to your position. This may be done in a more or less impersonal way, as when authors create fictitious personas to praise their own books on Amazon, or it may be more involved: for example, the cartoonist Scott Adams (&amp;ldquo;Dilbert&amp;rdquo;) was recently discovered to have created a false identity, &amp;ldquo;PlannedChaos,&amp;rdquo; with which to defend himself in a discussion on the Web site <em>Metafilter</em>. Other contributors&amp;rsquo; reactions gave PlannedChaos&amp;rsquo;s opinions little weight, though; while Adams had successfully hidden his true identity, the new one he created had no particular credibility.</p>
<p>As we develop our online identities by building their credibility and developing peer networks around them, they become more valuable to us and we are less willing to risk them. Vendor and purchaser rating systems at online commerce sites such as eBay help to tie people to consistent identities: it&amp;rsquo;s always possible to abandon an identity that has attracted negative feedback, but that means starting over with an identity with no track record, itself a red flag. </p>
<p>This holds true even in environments where there is no expectation of presenting the &amp;ldquo;real&amp;rdquo; you. We are unlikely to use our real names when we play <em>World of Warcraft</em>, but the more we &amp;ldquo;level up&amp;rdquo; &amp;ndash; both in terms of advancing our character in the game and developing his alliances and interpersonal connections &amp;ndash; the more we have invested in him and the more he begins to be as real and valuable as our &amp;ldquo;true&amp;rdquo; identity. This may not mean an end to cyberbullying &amp;ndash; for it those communities where anonymity is still the norm, such as <em>4chan</em>, <em>Formspring</em>, and <em>Xbox Live</em>, that bullying is most strongly associated &amp;ndash; but it does mean that bullying, and other negative behaviours once associated with anonymity, now nearly always take place in a context where there is something for the perpetrators to lose. </p>
<p>The fact is that we are less anonymous online than ever &amp;ndash; indeed in many ways it is now harder to be anonymous online than off . While we might encounter a half-dozen video cameras or passcard readers in any given day, everything we do online is tracked, recorded and keyed to our IP address and our endlessly developing user profile, so that even the content we encounter is tailored to us. Nor is maintaining multiple identities something unique to the Internet: we are all different people, to greater and lesser degrees, in different contexts, whether it is with different groups of friends, with parents or workmates. Young people, in particular those who are members of visible minority groups, often engage in what&amp;rsquo;s called &amp;ldquo;code switching&amp;rdquo; &amp;ndash; moving between different dialects and social norms depending on context, such as when addressing peers, parents or teachers. The Internet, though, allows us to separate those identities more easily than we can offline, and most of the data that is gathered about us is held by the corporations whose sites we visit, not by the people in our social networks. As pseudonymity, rather than anonymity, becomes more and more the rule, we may find it essential to teach young people to manage all of their online identities wisely and ethically.</p>
<p>&amp;nbsp;</p>...]]>
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