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Jun 11, 2010
Pop Quiz
Posted by: Matthew Johnson In this special guest blog, MNet intern and University of Ottawa Communications MA candidate Anton van Hamel looks at how pop stars' images are tailored to different audiences.
Which of these girls looks older?
How about these two?
What about these two?
These photos are actually the same two girls, albeit styled to give very distinct impressions. The top row shows Niatia Kirkland (AKA Lil Mama) on the left and Robyn Fenty (AKA Rihanna) on the right. With both dressed in a partially pulled-down hoodie, neither looks much older than the other. The middle row photos are both of Lil Mama and the bottom row are both of Rihanna. In the middle row, we see Lil Mama in two very different guises. On the left her clothes and pose play up an urban, youthful image: her body is turned away from us but her eyes defiantly stare directly at the viewer, she wears unsubtle, chunky gold jewelry, affects a “don’t care” hairstyle by putting up her hair in a messy ponytail with a sweatband, and shows off a b-girl look with her DIY shoulderless sweater. This photo delivers a very different message from the one on the right, where her apparel and body language have been crafted to emphasise maturity. In this shot Lil Mama’s shoulders are square with our gaze but her eyes are looking elsewhere, projecting a disinterested, adult confidence. She thrusts one hip out, drawing attention to her silhouette which was previously hidden under her baggy “b-girl” outfit. She’s traded her flashy bling for an understated but much more opulent diamond choker and bracelet -- providing in the two shots both youthful and adult variations on the theme of conspicuous consumption. Lastly, her hairstyle is cut short and noticeably coiffed compared to the more youthful pose. With just a change of wardrobe and attitude she appears to gain ten years. In the last pair of photos, Rihanna undergoes the same treatments to come off as a girl and a woman. In this case the major cues are facial expressions, additionally enhanced by attire. On the left, she inclines her head just a tiny bit, beckoning the viewer closer. Her eyes are narrowed a little to make her gaze smolder, accented by the heavy use of black eye-liner. To appeal to our sense of touch, she curls her fingers gingerly around a turtleneck sweater, simultaneously brushing her cheek with her fingers and her chin with the collar. Her lips are held in a purposefully ambiguous not-smile, not-frown, which invites the viewer to project their own reading onto the expression. To top it off, she wears her hair very short to emphasize the delicate, almond shape of her face. Compare this to the more girlish portrait at right, where she sports a sunny smile and looks square into the camera with eyes wide open. She’s still styled to be pretty here, but in a much less seductive way. This shot is more similar to a yearbook portrait than a professional photo shoot. Although images are not a language per se, they do follow rules to reliably produce a particular impression. When considering the role of each sign in an image, there are no hard and fast rules that specific signs always mean the same thing. The French scholar Roland Barthes famously described the flexible nature of connotations of signs in images, with changes in meaning dependant on their position in relation to all the other signs in an image. In the examples above, Lil Mama deploys a bit of androgyny with her b-girl clothes to look more tomboyish and emphasize her youthfulness, while Rihanna’s androgynous hairstyle is an integral part of her grown-up look. The connotations of androgyny change depending on the other signs that go with it in these images, to the point where androgyny is actually being used to play up femininity. People who make their living producing images, such as photographers, stylists, publicists, directors and pop idols, learn how to use those signs to convey the impression they want to make. Although teen girls who are trying to send a signal to their circle of friends and pop music producers who are trying to send a signal to an audience of millions are working on different scales, the principle is very much the same. Depending on your audience, you need to tailor the signals you send out very carefully. Even your age can have a certain amount of wiggle room when dressed in the right signs. No one walks around with their age stamped clearly on their body, but it is usually possible to guess how old someone is by paying attention to the signs they use. In the still photographs above, the producer of each image is making a statement about whether the person you are looking at is a ‘girl’ or a ‘woman’ by using clothes, jewelry, facial expression and body language. For the sake of a fairer comparison, what if we look at a music video for each artist that has been released in the same year? Both videos were chart toppers, both were included in Rolling Stone’s top 100 songs of 2007, and both were nominated for awards (“Lip Gloss” won MTV’s monster single of the year, while “Umbrella” won the Grammy for best rap/sung collaboration) so their level of impact is comparable. More importantly, since they both appeared in the same year, differences in the signals they send aren’t due to differences in changing tastes and fashion. As far as what was ‘in’ at the time, both record companies had access to the same palate to dress up the star of each video. Despite that, the end results are purposefully pretty distinct. Lip Gloss http://www.youtube.com/watch?v=-eqMeapv2J8 http://www.youtube.com/watch?v=CvBfHwUxHIk Umbrella http://www.youtube.com/watch?v=CvBfHwUxHIk
Although Rihanna only looks older relative to Lil Mama, she is definitely more precocious and seductive in this video. The amount of skin she shows off is only a small part of that image; to maximize the effect, every other aspect has to follow in lockstep with that idea. The dance routine Rihanna performs in the middle with her umbrella is a good example. The ginger, dainty steps and slow dips and rises are more in the spirit of burlesque than R n’ B. Similarly, the monochrome palate of the entire video draws attention away from colour to allow the audience to linger more on the tactile, textural aspect of the footage. The glossy pleather, rainslicked surfaces, and even close-ups on Rihanna’s skin painted silver are all meant to appeal to the sense of touch and fit a more sexed up image. Contrast that impression to the one Lil Mama chooses for the Lip Gloss video. The exposition with her own mother at the opening sets her up as a high-school student and daughter, but this is just the tip of the iceberg. The clothes she wears are not particularly feminine (jeans, sweat socks, sweaters) and not at all ‘mature’; they emphasize an unpretentious, youthful look. This extends to the rest of the video, whose entire palate brims with electric, primary colours. There is no subtlety of flavour, just the visual equivalent of eating a fistful of candy. Certain stock characters which appear in the background like the nerd and the principal are played up to a cartoonish effect; a parody of high-school life but which emphasize the kid setting and tone nonetheless. Interestingly enough, when these videos were made, Rihanna was only a year older than Lil Mama, yet because each video tugs the performer so hard in one direction, the margin appears much wider. Lil Mama’s youthfulness is keyed up while Rihanna’s precociousness is amplified. That difference between ‘girl’ and ‘woman’ is only one tip of a multi-pronged image the producers have crafted to attract their target audiences. What kind of audience do you think the producers for each performer want to reach via these images? The album titles work as a pretty concise statement. Whether a performer projects a younger or older persona is not necessarily fixed, of course. Former Disney princess Miley Cyrus recently transition from a squeaky clean pop starlet image to a much more precocious, mature persona. The Atlantic commented on how Cyrus, made famous by her kid-friendly alter-ego Hannah-Montana, is ferociously breaking from her former image to establish herself as a less tame, more adult artist. To that end the producers of her “Can’t Be Tamed” video have carefully borrowed from and alluded to the styles and sounds of previous starlets who have made the transition, notably Christina Aguilera and Britney Spears. As mentioned in an earlier MNet post, musical taste is deeply enmeshed with identity, particularly for young people. From a marketing perspective, this observation echoes the fact that consumers establish brand loyalties very early in life, making the youth audience a valuable target group for developing lifelong customers. The transformation from teen starlet to grown-up sex-bomb is driven by economics: performers need to enlarge their audience to reach adults and maintain the loyalty of the original, maturing fan base. Whereas in decades past Cyrus fans might have outgrown the starlet and graduated to a more adult performer (perhaps one supported by the same record label,) the reigning logic now is to maximize consumer loyalty to the star-as-brand and “adultify” her to keep up with the evolving taste of her original fans. This process has very little to do with the starlet’s actual age, but rather through carefully selected and manufactured signs which connote the change. Deconstructing this sort of image after the fact is a fun exercise, but trying your own hand at production is even more interesting. Once you’ve been faced with the same kind of decisions producers make, you can appreciate just how carefully crafted images are. With so much money at stake, producers have very little room for error, so each and every detail counts. The US-based Media Education Lab has designed just such an activity for youth to create a virtual starlet and manage all the little aspects of her look, message, and music. From the splash screen, click the music studio button and then pop music producer. The same site also offers a variety of other games addressing commercial media aimed at girl consumers. For Teachers: • Pop Star Producer gives students a great deal of freedom to combine different lyrics, clothes, and effects. Have students compare and contrast how the exact same sign (a hairstyle, a line of lyrics, etc) in two starlets can be used as part of different overall impressions. How does the connotation of that one sign change when presented alongside several others? • After students have created their starlets, extend the exercise by having them explain which audience each starlet is meant to reach, referring both to individual signs and the combined, overall impression. • An increasingly popular strategy for producers of culture is to make their products more resilient by having more than one fan base built-in. For a real challenge, assign students to create a starlet in Pop Star Producer who can simultaneously reach two different audiences (such as children and adults, or hip hop fans and techno fans). Get students to explain how their starlet strikes a balance between attracting two audiences without alienating either one.
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Mar 30, 2010
Guest blog: Music and youth identity
Posted by: Matthew Johnson In this special guest blog, MNet intern and University of Ottawa criminology graduate Aaron Bawn looks at the importance of music to youth identity.
Recent studies have made numerous conclusions regarding the influence and power of music, more specifically the large amount of power music has over youth identity. A 2009 paper entitled “Musical Taste and Ingroup Favouritism” explains how musical taste can be seen as a social ‘badge’ or a means for individuals to categorize themselves within society; for youth, “the distinctiveness of young people’s musical affiliations appears to contribute to their social identity,” as Dominic Abrams puts it in his article Social Identity on a National Scale: Optimal Distinctiveness and Young People's Self-Expression Through Musical Preference. One theory explaining the tendency of youth to self-identify based on their musical preferences focuses on the stages of human development. The term self-schema describes the internal cognitive portrait of one’s self, in other words the “who I am” part of the human psyche; as a youth passes through the various stages of childhood, his or her self-schema is developed. During the development of one’s self, youth use musical subcultures as role models and guides to determine how they should create their own self-schema. Not only do we use music to define our own identities, but we often use musical tastes as a key to how we see others, stereotyping fans of different musical genres to social categories or labeling them with particular psychological characteristics. This can sharpen the importance of our own musical tastes in defining our identities: see what happens when a 14-year-old “punk” is referred to as “emo,” a mistake any musically literate teen or tween can tell you would be considered identification blasphemy. What is the difference between “punk” and “emo” music, and how did these subcultures of music evolve? Out of the undifferentiated “rock and roll” of the 1950s – which was itself an offshoot of Blues music – came a dizzying array of subgenres, each of which valued some different aspect of the music. The earliest example of this was the division of rock fans into “rockers” and “mods” (though the Beatles attempted to bridge this schism by declaring themselves “mockers.”) In the 1970s, in reaction to the perceived excesses of disco and “prog rock,” the “punk” genre presented itself as a return to the basic values of homemade rock, with “hardcore punk” as one of its own subgenres. This too divided into multiple genres, with one being called “emotional hardcore” – later shortened to “emo”, the term it is referred to today. (Similar subgenres of punk include “Screamo”, “Skate punk” and even “Christian Hardcore Punk.”) Nearly all genres of popular music have a similar spectrum of subgenres: rap, for instance, can be divided into “Gangsta Rap” to “East Coast Hip-Hop” to “Dirty South Chopped-N-Screwed” among many others, and like punk music each subgenre has its own self-identified fans who belong to related subcultures. Author Daniel J. Levitin helps explain how we as a culture discriminate between the different subgenres of music in his 2006 book “This is Your Brain on Music: The Science of a Human Obsession”. As Levitin explains, categories are formed around prototypes, cases or examples we consider to be the fundamental specimens of a particular thing. (For instance, researchers found a particular shade of red that all their subjects agreed was the “most red red”; this was the prototype of the colour red.) New forms of music, then, are judged in comparison to the prototypical band or example of the genre. The catch however is that there need not be any attribute that is the same amongst all the bands in the genre; rather, they only need to be comparable to the prototype. Surprisingly enough, in Levitin’s studies “people appear to agree as to what are prototypical songs for musical categories, such as ‘country music,’ ‘skate punk,’ and ‘baroque music.’” An unusual example of a music prototype that has created its own categorization is the band Insane Clown Posse. Unlike most subcultures, which self-identify based on their preference for a genre of music, the term “Juggalos” refers specifically to those loyal to this particular group, which has inspired a subculture that is recognizable based on similar interests, attire, and the slang language used. Musical subcultures have the power to bring individuals together, set fashion trends, influence language and, as seen recently in Ohio, inspire hatred. As Bill Cosby explained, musical interests are powerfully developed at a young age; they can explain both how youth are viewed by society, and how individuals view themselves, both of which can influence a person’s behaviour. As musical genres continue to proliferate, and the lines between them continue to blur, so too will the lines between musical subcultures become less distinct. It is hard to say what implications further distortion may have towards youth; perhaps as musical groups reposition and redefine themselves within the different genres listeners will have trouble self-identifying, abandoning the process entirely – or perhaps listeners will embrace this distortion simply create more and more new subcultures.
Apr 14, 2008
DIY Media: Mashups, fan movies, and machinima
Posted by: Matthew Johnson
Note: this is the second in a series of columns looking at the history and future of Web 2.0.
In the last instalment of this series we examined the origins of the Do-It-Yourself (DIY) ethic and some of the issues around the definition of “user-created content.” Turning from the theoretical to the practical, we’ll now take a look at just what is actually out there, and begin to examine some of the ethical and legal implications.
Mashups. Perhaps the most well-known type of user-created media is the mashup, a mixture of two (or more) pre-existing works to create something new. The most famous of these is The Grey Album, a mashup of vocal tracks from Jay-Z’s Black Album with samples from the Beatles album The Beatles (better known as “The White Album” due to its all-white jacket). The Black Album tracks had actually been released by Jay-Z with the intention of making it easier to remix them, pointing to hip-hop culture as another forebear of the modern DIY movement. It’s long been standard practice for hip-hop artists to encourage remixes by releasing their vocal tracks, as Jay-Z did, in the hopes of building word-of-mouth and encouraging fan involvement. Unlike most remixers, though, the producer Danger Mouse (a pseudonym for London DJ and producer Brian Burton) did not lay his own beats onto the vocal tracks but rather used samples from The Beatles.
The Grey Album episode included many elements that were typical of the mashup as a whole, so it’s worth exploring this in detail. To begin with was the legal issue: EMI, which owns the copyright to the Beatles tracks used, served Burton with a cease-and-desist order when he began distributing copies of the album. Although Burton complied, by that point several people who had received copies had uploaded them onto the Internet. When many of these download sources also received cease-and-desist orders from EMI one of them, a site called Downhill Battle, organized an event called “Grey Tuesday” to protest. On February 24, 2004, more than a hundred Web sites offered the album for download for a twenty-four hour period. This signalled a new activism within the online community, advocating for the right to use samples without obtaining permission from the rights holders. We’ll be looking at this issue in greater detail in a later instalment, but for now it’s worth noting that the owners of both the recordings and the songs themselves are corporations – EMI and Sony. It would be interesting to know what the reactions might have been if the Beatles themselves had still owned the rights to either one.
Another issue illustrated by The Grey Album (and a legal concern, as we’ll see in a later column) is the attitude that mashups are not original works of art, but rather the musical equivalent of Mad Libs or Paint-by-Numbers. It’s true that The Grey Album inspired many mashups that were, well, less inspired – but the trick in many works of art is to make it look easy. In fact The Grey Album received notice for more than just novelty. The New Yorker profiled Burton, looking in detail at the effort that had gone into the album’s creation, and it was named the best album of 2004 by Entertainment Weekly. Despite the crudeness implied by the term “mashup”, the album’s creation took considerable finesse: “It would have been easy just to slap the vocals over music of the same tempo,” Burton told the New Yorker. “But I wanted to match the feel of the tracks, too.” In an interview with MTV Burton said that the album took him two weeks of non-stop work: “The first thing the producer did was listen to The Black Album a cappella and measure the amount of beats per minute for each track, a common technique for club DJs who seamlessly mix music together. Next, he scoured all 30 songs on The White Album, listening for every strike of a drum or cymbal when other instruments or voices were not in the mix. Most were single sounds, which he would later put together to make beats.”
Although most mashups are still done with songs, the idea has spread to other media as well. Mashup videos – mostly short clips -- range from the satirical to the simply silly: from If Dick Cheney Was Scarface, which puts dialogue from that movie into the Vice President’s mouth, to Clint Eastwood’s The Office, which imagines the sitcom as made by the director of such violent movies as Unforgiven. While few of these have the inspired quality of The Grey Album, the mashup has become an established genre – and, for better or worse, the form most widely associated with online user-created media.
Fan movies. Taking things one step further are fan movies. These are original movies (some feature-length) that use characters and settings from pre-existing properties such as Star Trek and Star Wars. Although the writing of “fan fiction” is not new – it dates back at least as far as the early 1970s, when Star Trek fans began writing original stories following the cancellation of that series – it is only recently that fans have begun making video content. In part this is due to the availability of digital video cameras and editing software, but another cause is certainly the ability to make the films widely available through the Internet. Making even a short film, after all, is a complicated project, and if your only expected audience is your friends and family you’re unlikely to see it through. A fan film made today, though, might easily be seen by hundreds of thousands of people, and as a result some truly ambitious works have been created.
Fan movies fall into two broad types. The first is straight-forward fan fiction, “untold” stories that might easily fit within the canon of the particular property. An example of this is Star Trek: Phase II, which aspires to create a “fourth season” of the original series. Phase II, like most fan films of this type, treats the original material with something approaching reverence: it has, for instance, filmed scripts written by original series writers David Gerrold and D.C. Fontana. At the same time, these fan films often reflect the fans’ own interpretations and desired changes to the material; Gerrold’s episode, for example, is an adaptation of one he wrote for the Next Generation spinoff series and which was never filmed due to its dealing with homosexuality and AIDS.
The second type of fan film is humorous and satirical. This is often done by blending the original material with a more mundane element: Troops, the first of these films to get much attention, portrays Star Wars’ Stormtroopers in the style of the reality show Cops. Another, Chad Vader: Day Shift Manager, imagines the life of Darth Vader’s less ambitious brother. Though funny, these films are rarely satirical in the way that mashups often are: while less faithful than the fan fiction movies, these too show a tremendous affection for the original material.
Machinima is perhaps the least-known type of user-created media; it’s also the one most intimately tied to the online medium. That’s because machinima is actually made using existing computer programs – either animating characters in virtual worlds such as Second Life or using computer games to create narratives. (In some cases this is done through co-operative play – every user in a multi-user game agrees to act out their part in the story – and in some cases it is done through the “modding” functions of games like Doom, described in the last column.) Many machinima have a relationship to these games similar to that between fan movies and their inspirations; the machinima Red Vs. Blue mocks Halo in much the same way as Troops does Star Wars. Others use the game merely as a jumping-off point, such as the Busby Berkeley-style musical numbers staged within the multiplayer game Star Wars Galaxies (there has, inevitably, also been Star Trek machinima, most notably the feature-length Borg War.) Whereas fan films are essentially movies delivered through the Internet, machinima can best be compared to puppetry – or perhaps to the theatre. The machinima ethic of telling a story with already-available tools calls to mind the director Peter Brooks’ famous statement that “I can take any empty space and call it a stage.” In machinima, the game is the stage.
These three forms are really just the beginning of the user-created media available on the Internet; we haven’t addressed webcomics, one of the earliest kinds of online user-created media, or newer ideas such as Muxtape (a Web site that lets users submit and download mp3 “mixtapes”) and wikinovels. Nor have we touched on the user-created content that lets people “answer back” to the messages they receive from commercial media, such as the anti-violence game Soul Control.
It can be easy to dismiss user-created media; all too often it is juvenile, poorly made or obsessively focused on “fannish” material. Much of it is no different from what, in earlier generations, was filmed on Super 8 cameras or just acted out in living rooms However, as noted in the previous installment, the key difference is the use of Internet as a method of delivery. That is what allowed The Grey Album to be on many music critics’ top ten lists, allowed the fan movie Fanboys to be released by a major studio, allowed an episode of Star Trek: Phase II to be nominated for a Nebula (one of the most prestigious awards in science fiction) and allowed an Emmy-winning episode of South Park to be made using the online game World of Warcraft. In our next installment, we’ll look at a number of services which appeared to make user-created media more accessible to the less technically adept.
For Classroom Discussion
Nov 27, 2006
PSA as a Classroom Activity
Posted by: Warren Nightingale ![]() “A lot goes into media. What do you take out?” is a PSA created by Media Awareness Network to promote critical thinking about media. The PSA starts as a music video featuring two stylish performers in front of a posh estate. Once the director calls “cut”, the camera keeps rolling, the estate disappears to reveal a blue screen, the set is dissembled and the performers are stripped of all glamour.
The PSA urges viewers to consider what goes into media creation, and what meaning and messages can be taken out. Viewing and discussing the PSA in the classroom can be a great way to introduce students to the topic of deconstructing media.
The TV PSA can be viewed on the YouTube Web site or on the National Media Education Week Web site as part of a national campaign which also features print and radio PSAs.
Click on ‘show extended entry’ for discussion questions on the PSA:
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September 07, 2010
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