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Jun 29, 2010

Bending air, race and gender
Posted by: Matthew Johnson

What colour is an Airbender? If this question is not at the top of your mind, it’s because you haven’t been following the controversy surrounding the casting of the film The Last Airbender, set to premiere in early July. The question of ethnicity in the film’s casting casts a valuable light on many of Hollywood’s decisions when it comes to race and gender – and the attitudes and assumptions that underlie them.

 
Avatar: The Last Airbender, a cartoon which originally aired on Nickelodeon, was a show with an unusual degree of ethnic diversity for both animation and American television in general. Not only were all of the main characters people of colour but the setting, drew primarily on non-Western culture, inspired by East Asian and Inuit cultures. (The producers’ dedication to cultural accuracy extended to the point of having an official calligraphy consultant to make sure the Chinese writing seen onscreen was always correct.) With its anime-inspired look, deep mythology and epic storyline, the show was tremendously successful, to the point where it was adapted into a live-action film. Live-action being the key word, because when the casting was originally announced it was quickly noticed that all of the lead actors were white. (A later change in casting replaced one of the leads with Dev Patel, the star of Slumdog Millionaire; the studio denies that this change was in response to fan protests.) Interestingly, the cultural origins of the settings seem to have been retained, with Inuit extras hired to play members of the “Water Nation” even though the lead characters from that setting are portrayed by white actors.
 
Why make this change? Unlike the casting of Jake Gyllenhaal in the title role of Prince of Persia, it’s certainly not because any of the actors are expected to be box-office draws; aside from Patel, all are about equally unknown. What seems more likely is that the producers and the director, M. Night Shyamalan, subscribe to the standard Hollywood view that white males will not pay to see movies in which they do not see themselves reflected. This applies to gender as well as race; screenwriter Jennifer Kesler has said that when she was in film school at UCLA a number of her instructors – most of them working screenwriters – told her that audiences, and by extension producers would not accept a film with significant female characters unless they served to further the male protagonist’s story. This notion can be found to a greater or lesser degree in almost every part of the entertainment industry; in children’s books, for example, white males are by far the most common protagonists (even animal protagonists are almost always male) and in video games – even those of the first-person shooter variety, where the protagonist is typically unseen – most protagonists are definitively identified as white men.  Where women or people of colour appear, they are almost always supporting characters – a phenomenon sometimes described as “the Smurfette Principle,” referring to the presence of a single token female in the otherwise all-male Smurf village. (A 2008 study of children’s television in several countries found 68% of shows had male leads.)
 
Given how widely held this attitude is, it’s reasonable to ask whether there is any evidence to support it. Unfortunately, that’s an almost impossible question to answer simply because there are so few movies released with protagonists that are either women or people of colour. What’s more, when such films are made a form of confirmation bias sets in where if these protagonists are failures they are seen as evidence to support negative attitudes, and even if they are successful, they are seen as flukes or otherwise explained away. In fact, this attitudes persists even in the face of quantitative data, such as the number of highly successful recent films with female leads  and the fact that Will Smith is the most bankable star in Hollywood (with Angelina Jolie being tied for #2). For instance, the relatively poor showing of a Wonder Woman animated film led to a moratorium on films with female leads from Warner Brothers’ animation studio, while an even worse performance by the Green Lantern animated film has not led to any similar ban on male leads.
 
Despite many protests by fans of the original animated series (most notably organized by the Racebending Web site), The Last Airbender is slated to open on July 2nd with its mostly-white cast. It’s too bad that this film won’t be the one that proves that a movie with non-white leads can be successful, but fortunately we already have such an example. The Karate Kid, whose two leads are African-American and Chinese respectively, is on track to be one of the most successful movies of the summer. Meanwhile, the upcoming movie Salt features Angelina Jolie in an action lead originally written for Tom Cruise. Of course, a few adjustments had to be made to the script – such as cutting a scene in which the hero rescues his/her spouse from assailants, on the grounds that this would “castrate his [the spouse’s] character a little.” And, of course, if the movie flops you already know the reason why…  
 
Resources
 
Check out MNet’s Media Issues sections on Media Portrayals of Ethnic and Visible Minorities and Media Portrayals of Girls and Women for more details on this topic.
 
For teachers: check out the following lessons that deal with stereotypes and media:
 
Once Upon a Time (Grades 2-6)
 
TV Stereotypes (Grades 2-6)
 
Sheroes and Heroes (Grades 3-6)
 
Media Kids (Grades 4-7)
 
Comic Book Characters (Grades 5-7)
 
Female Action Heroes (Grades 6-8)
 
 
 
 
 
Oct 13, 2009

Interview with Larry Gonick, author of The Cartoon History of the Modern World, Volume II
Posted by: Matthew Johnson

Gonick the cartoonistLarry Gonick is a pioneer of non-fiction cartooning; starting with Blood From A Stone: A Cartoon Guide to Tax Reform in 1971, he has made a career out of explaining complicated topics in comic format. In 1978 he published the first issue of The Cartoon History of the Universe as a comic book, starting with the Big Bang and ending with the evolution of humanity. Issues of that series were collected first in 1982 and again in 1990; later two sequels appeared, The Cartoon History of the Universe II and III, and in 2007 the series continued as The Cartoon History of the Modern World. With the second volume of that series, published this fall, Gonick brings his history up to late 2008. Throughout the series Gonick has consistently made history entertaining and approachable as well as accurate (each volume ends with an annotated bibliography) and has shed light on the history of often-neglected parts of the world such as China, India and pre-Columbian America. Among his other works are The Cartoon History of the United States and the Cartoon Guide series, which provide grounding in topics ranging from physics to communication theory to sex; his works have been among the most influential in bringing comics into the classroom. 

MNet. Why do you say the Cartoon History series is "history as it really happened -- in cartoon format"? What makes cartoons a good medium to write about history?

Gonick. When I first said that, I was probably being half glib, but over time I've come to see how much truth there is in that tossed-off line. Cartoons can put badly-needed life back into history. There's no getting around it: historical figures are mostly dead. And traditional textbooks mostly leave them that way. It's hard to sympathize with these historical zombies, to really feel all the passion, thought, conviction, bravery, fear, and, yes, confusion and uncertainty that they experienced. Comics can restore our identification with past actors as living, feeling beings like ourselves, who were as ignorant of their own future as we are of our own. (I say "can" restore, because the comics medium can be misused in the service of history, too. I'm thinking of various history comics where all the characters are idealized jut-jawed types, and everything is rendered in sepia tones. I don't think the past was really sepia!)

In addition, the immense number of drawings in a cartoon history provides an opportunity to deliver a wealth of historical graphic detail such as costumes, landscape, and architecture that isn't readily conveyed in text or even a normal illustrated book. The scene becomes part of the narrative in comics.
 
How did the cartoon medium influence the content of the series? What aspects of history were easier or more difficult to portray in cartoons?

Generally speaking, it's easier to tell stories than to render descriptions or (especially) to explain abstract ideas. But the medium is flexible. The balance of words and images can be adjusted, and they can play off against each other in unexpected ways. In my account of Mecca in Muhammad's day, for example, I wrote a series of narrative blocks that gave an account of its social structure and development—not easy to convey graphically—and superimposed them on images of its empty streets—empty because at the moment the story opens, the town had been evacuated in response to an Ethiopian invasion. Abstract ideas can also be particularized and conveyed through story. And when it comes to story, it's easier to do them when the number of characters is small. Those crowd scenes take a long time to draw! Maybe that's why I've always been more attracted to beginnings, to origins: they are less complicated, provide more degrees of freedom, and fewer actors.
 
Gonick the cartoonWhy do you think cartoons have remained such a popular art form and medium throughout history?

It's a bit mysterious, isn't it? My old Pogo collections have fallen apart from repeated reading. As far as I know, comics is the only medium that brings a reader back again and again to the same piece, 20, 50, 100 times. There's just something seductive about that rhythmic combination of words and images. I don't know what it is exactly. Something can strike you funny again and again. Music is the only other art I can think of that repays repetition to this extent.
 
You were one of the first people to work with nonfiction subjects in cartoons. What led you to go into nonfiction cartoons?

When I started doing this—as a grad student in math, many years ago—I had no faith in the staying power of my own imagination. I would never have become a cartoonist if I had to rely on it. At the time, nonfiction appeared to guarantee an unending supply of material. And this has proved to be true.
 
How has your approach to cartooning changed since the beginning of your career? What made it change?

Very little. Not enough, maybe. I've worked hard to improve the composition of my images and pages, and to tighten up my drawing a bit. But I'm afraid the strain of overstated vulgarity that I started with is still in evidence.
 
Over its run, Cartoon History has gone from being an underground comic to being carried by a major international publisher. How has the field of non-fiction cartooning changed since you began doing the Cartoon History, both in terms of the art and the business?

Obviously, the long-form comic book, or "graphic novel," has gained some measure of respectability over the past couple of decades. My entry into aboveground publishing came in the 1980s, before the recent boom, and I suppose I'm one of the first to do this kind of work and see it distributed through bookstores as much as, if not more than, through the old comics distribution channel. Since then the business has increased immensely in aggregate.

I'm not sure how much this has affected my reception, though. I seem to be chugging along steadily, regardless. By and large, I feel as if I occupy a parallel or maybe orthogonal universe to most modern comics publishing. All of us serial graphicists clearly inhabit the same medium; we share the same narrative and graphic conventions, we cut the page into panels, etc. But so much that comes out now is just grim: so many stories of unhappy childhoods in dysfunctional families. It's as if someone decided that comics had to be deadly serious to be respectable. This may be true, but give me humour any day!
 
What are some of the biggest challenges in non-fiction cartooning? What are the parts you most enjoy?

By far the biggest challenge is fitting the material into the space. First drafts are never less than twice too long. I do repeated, relentless winnowing to find the essentials in the midst of all the extraneous chaff. This is not fun, especially writing the first draft, when you just know you're going on and on but can't help yourself. The fun parts are in the research; finding wonderful stories and original ideas; in the writing, the final draft, when so much becomes clear; in the drawing, making a really good one, or a good sequence that tells the story well.
 
Who were your favourite characters over the course of the Cartoon History? Who was the most fun to draw, and why?

So many... starting with the reptiles. Yes, reptiles are definitely the most fun. They lack that strain of complex deviousness you see in people, and they're not always making things with a lot of right-angled edges that are so hard to draw. Among humans, I've always been attracted to those with an enlightened outlook in one form or another. The Buddha. Moses. Jesus. Gandhi. I'd say Muhammad, but I never drew him—he stayed off-camera the whole book. Political figures of that ilk included Liu Pang, founder of the Chinese Han Dynasty, and William of Orange, the Silent, who led the revolt of the Netherlands against Spain and established a country where you could think and write what you liked. Also the great scientists. And speaking of complex deviousness, I suppose the villainous ones can be fun, too. The most recent major player of that lot was Philip II of Spain, who bankrupted his country by battling "evil," i.e., Protestants. I also like the ambivalent ones, who combine idealism with impossible ambition, like Bolívar.
 
What part of Cartoon History are you most proud of? What were you most interested to learn in your research?

I've always felt that the very first volume, The Evolution of Everything, was a high point. Many of its attitudes and modes of presentation have found their way into the standard curriculum since it first came out. As for what I was most interested to learn... oh, boy, there's so much. I wouldn't know where to start. One major item would be the central role of that strait between Europe and Asia known as the Hellespont. It never ceases to amaze me that Medieval European history is taught with only minimal reference to the Byzantine Empire, or that early modern history gives so little coverage to the Turks.
 
Who were some of your influences, both as a cartoonist and a historian? What other cartoonists and writers do you enjoy reading today?

Cartoonists: [George] Herriman (Krazy Kat),  [Walt] Kelly (Pogo), [Harvey] Kurtzman/[Will] Elder/[Wally] Wood (Mad), [Carl] Barks (Donald Duck, Uncle Scrooge), [John] Stanley (Little Lulu), Rius [pen name of Eduardo del Rio] (the Mexican cartoonist who founded the genre I work in), Lat [pen name of Mohd Nor bin Khalid] (a Malay cartoonist who has done an extraordinary 2-volume autobiography, among other things), [Gilbert] Shelton (Fabulous Furry Freak Brothers), [Robert] Crumb. Today I mostly read newspaper comics like Dilbert and For Better or For Worse, and a number of webcomics, which I think is an especially exciting area right now.

Historians: I don't know who's an influence in terms of narrative style, but I'm partial to several: Herodotus (maybe my closest model), Ssu-ma Chien (the "Herodotus of China"), [Edward] Gibbon, [Joseph] Needham (Science and Civilization in China), [Barbara] Tuchman, [John Julius] Norwich, and several others who have written magisterial books on one subject or another. Names are escaping me at the moment. Most recently, I've loved Simon Schama's Rough Crossings, about the slaves freed by the British during the American Revolution and what became of them.
 
You were one of the first cartoonists to experiment with interactive comics with the Cartoon History CD-ROM. How have interactive media changed how you work, either from a creative or a business perspective? What do you think about the emergence of webcomics?

Unfortunately, interactive media haven't changed my work nearly enough. The CD-ROM (thanks for remembering!) is pretty much dead. The web is a great publishing platform, but the comics are still a one-way preachment from the creator to the audience. I'm quite taken with several of them, as well as with the fact that so many are done in black and white.  I'd love to take advantage of the computer's potential, but we're still in the infancy of the medium. Maybe I ought to spend more time on Second Life, but my First Life seems to eat up the day.
 
How much take-up has there been of Cartoon History in classrooms? What do you know about how teachers are using it? How would you hope it would be used in schools?

I don't have statistics on this. Teachers do use it. Here in the US, textbooks are adopted on a state-wide basis, and I can't see that happening to the Cartoon History. It's not, em, what's the word, restrained enough. I suppose that sympathetic teachers keep a few copies around and lend them out to students. I've heard from teachers who use them to motivate students to like history; and also from teachers who share them with students who are already motivated and want some extra perspective. And I've heard from plenty of teachers—had an email just this morning—who say that the Cartoon Histories steered them into history in the first place. Today's quote was typical: "thanks to you, I got a 5 on my AP exam in high school."
 
Teachers are increasingly bringing comics into schools, both for students to read and to create. What do you think comics can bring to the classroom that other media can’t? How would you want to use comics if you were a classroom educator? Are there any mistakes you think teachers might be making in using comics?

Complicated question, and I probably can't give a coherent answer in a short space. Let's just say that I regard comics as a medium among other media and not as the illegitimate child of "real" books and illustration. One question we might ask ourselves is, how come it's OK for a teacher to be funny, but it's not OK for a textbook to be funny?

Regarding comics created by students, I always offer the same advice: leave room for the words! Don't try to squeeze them in around the drawing. The blocks of text are separate graphic elements on their own.
 
How do you choose topics for your Cartoon Guide series, and how do you pick collaborators? How does the cartoon format influence how you communicate the content of each subject and how does the subject influence how you tell the "story"?

Topics for the Cartoon Guides, which are all science books, were chosen with an eye to maximum course enrolment. Rather than do The Cartoon Guide to Relativity (which my coauthor, Art Huffman, originally proposed), the publisher, Harper & Row (now HarperCollins), asked for The Cartoon Guide to Physics. Collaborators have come from several directions: some with unsolicited proposals, others through recommendation, etc. In every case, the collaborator has had two essential qualities: expertise and almost always an academic appointment in the field, and the willingness to spew out text on demand.

The cartoon format very much influences the presentation. The unit of information in comics is the page, or the double-page spread. No paragraphs running past the bottom for us! Within each page, information is organized, to the extent possible, as a story that comes to a climax (or sometimes a quiet denouement) when it reaches the lower right-hand corner. I think this is one of the hidden strengths of the medium: graphics aside, it demands a story-like narrative, which, in my opinion, is how we learn most readily.

But of course, we don't really put the graphics aside. Designing pages and information structure is an art that requires the creator to consider weight, texture, pacing, and clarity of illustration. The comics medium affords the artist tremendous flexibility. I can "waste" a page with a single panel, either to emphasize something powerfully (it might even be a small illustration surrounded by a lot of white space), or to show a complicated illustration requiring much explanation. I could cite many other patterns of images and words. The choice is governed by the fundamental question: is this the most effective way to convey the information? In the end, that's the overriding consideration.

 
Mar 05, 2009

Watching Watchmen
Posted by: Matthew Johnson

The most anticipated movie of the year, at least in some circles, is opening on March 6th: Watchmen, the adaptation of the 1986 comic book of the same name. The original, which won a Hugo Award for science fiction and was named one of Time’s top 100 novels of the twentieth century, tells the story of a group of retired superheroes investigating the death of one of their colleagues; the mystery leads the reader through the alternate world their existence has created, in which heroes with cosmic superpowers overawed the Soviet Union and in which Richard Nixon is still president in 1985. Though time will tell how successful the film will turn out to be, the buzz around its launch gives an opportunity to look at comics and how they’re adapted into other media.

To begin with, it’s useful to set out some of the differences between Watchmen and other adaptations of comics such as Iron Man or The Dark Knight. To begin with, the source material wasn’t a long-running serial but a series of only twelve issues which told a self-contained story. (The ending of that story is fairly final, so unless great liberties have been taken there’s no chance of a Watchmen 2.) The series had just one writer and artist, Alan Moore and Dave Gibbons respectively, unlike most comics which have had any number of people work on them over the years (while Iron Man was created by Stan Lee, Larry Lieber and Don Heck, for instance, the 2008 movie drew more heavily on the 1980s version by David Michelinie and Bob Layton.) Instead of the freewheeling page layouts associated with most superhero comics, almost every page of Watchmen is a rigid grid of nine panels, each stuffed with details that give verisimilitude to its fictional world and draw links between the different storylines. Finally, few of those pages feature fighting or action of any kind, most being given over instead to characters talking, dreaming, reading or just walking around.

That brief summary may explain why Watchmen, which has attracted Hollywood’s attention since it was first published, has been such a challenge to adapt into film. Its writer, Alan Moore, has repeatedly said he does not think it should be made into a movie at all; while he does not own the original material, which he did as work-for-hire for DC Comics, he successfully convinced at least one prospective director to abandon the project. He’s also spoken with regret about the effect Watchmen has had on the comics industry in the years since it was published, as many other writers overlooked its criticisms of the genre and instead imitated it by creating darker, grittier superheroes.

When the movie was first announced fan reaction was mixed, due both to affection for the original and Moore’s opposition to any adaptation. Director Zack Snyder fended off criticisms by saying that he took the assignment because if he didn’t, someone with less love for the material might ruin it. (He’s certainly resisted efforts to make it more kid-friendly, letting it go to theatres with a potentially crippling R rating for sex and violence.) In an interesting example of targeted marketing, much of the promotional material released to outlets such as Wired, which cater to people familiar with the original comic, has been as much about the authenticity of the film as its quality. This featurette, for instance, goes to great lengths to show that every last background detail from the comic has been incorporated into the movie:

Of course, one important difference between a comic and movie is that time in a comic moves at the reader’s pace: there’s an opportunity, if one wishes, to slow down and spot all of the details. In as dense a text as Watchmen, where repeated motifs and accompanying text pieces are key to a full understanding, the reader needs that freedom. (For instance, repeated images of watches and clockworks pun on the title – itself a reference to Juvenal’s maxim “Who watches the watchmen?” – and connect to references to the Doomsday Clock, the watch-in-the-sand argument for the existence of God and Albert Einstein’s comment that if he had known where his discoveries would lead he would have become a watchmaker.) A movie, though, clicks away at a relentless twenty-four frames per second, only slowing down or speeding up when the director wishes. Given that, can the movie do any more than approximate the original?

Maybe not – but perhaps that’s the wrong way to look at it. Perhaps it’s a mistake to imagine seeing the movie in a theatre; maybe just as the original Watchmen was a new development in the comics medium, the adaptation will be a new development in the medium of film – a movie made to be watched on DVD.

Resources

Teachers wanting to bring comics into the classroom have a wide range of resources available to them. Please note that some of these sites contain user comments that may be inappropriate for a classroom. Teachers are strongly advised to pre-select material for their classes to view and read rather than simply directing students to the sites.

Wired magazine hosts a series of short films about the making of Watchmen that cast light both on the adaptation process and film-making in general.

Watchmen artist Dave Gibbons talks about his process in drawing comics in this clip:

For the writing side, you can get examples of comic book scripts at The Comic Book Script Archive.

Teachers looking for age-appropriate comics to bring into the classroom can use this list at USA Today’s Pop Candy blog.

The history of comics in Canada is covered in depth on the site Beyond the Funnies,  which ranges from 1942’s Dime Comics to Chester Brown’s recent comics biography of Louis Riel and includes history, bibliographies and sample comics. The CBC covers much the same ground with TV and radio clips on their site The Comics in Canada: An Illustrated History.

MindBlue maintains a Wiki of comics resources that links to lesson plans, articles, resources and tools for helping students create their own comics.

Finally, the MNet lesson Comic Book Characters, for Grades 5 to 7, looks at differences in portrayals of men and women in superhero comics. This can be followed by the lesson Female Action Heroes, for Grades 6 to 8, which lets students create their own, non-stereotyped superheroes.

 




 

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